- Dark crystal, Labrinth-esque characters in the house
- Characters with personality, not just animated objects
- Bird face siren
- Tree sprite
- Bush goblins
- Legged pots (the pigeons of the house)
- Mirror riddler (mirror that shows the truth, reflects what the creatures use to be, ex: a pot runs by but the mirror shows a little boy) (Merlin-esque, lives time backwards)
- Corrupted wanderers that stumbled into the house
- Horse riders (painter, statues) that tell the truth from one perspective
- Screaming bottle when the cap is off, sings when the other kid uses it.
- House/objects respond different to each kid
- Glasses linked to other objects (ex: opera glasses that when looked through shows where the opera gloves are)
- Chair that acts like a goat, will give rides to the girl, buck off the boy
- Leper house cleaners
- Character juxtaposition, (Ex: an encyclopedia that is really stupid)
- Relationships (Ex: broom and dust pan, husband and wife, always arguing)
- Matrioska Doll family (Ex: "where's Hermon!?" The dolls all pop out and look for the missing son)
- Drunk wine bottles, arguing about who has the best vintage
- Throw rug, Music instrument, feels wronged about being walked on
- Look for archetypes for character relations for Monday
GAMEPLAY MECHANICS:
- Boy has the inventory, girl can only carry one thing at a time.
- Each room favors one kid more than the other.
- Solve relationship conflict of house characters
- While you play, the ipad camera takes pic of who's playing and puts them into picture frames in the house
No comments:
Post a Comment